NPC Thursdays: Meredith the Mage

“Unexpected Visitor”

Steam rose over the city a mixture of swamp gas and water vapor. The stars were muddied in this haze as the train carrying Meredith plowed past over Roar Tooth sea, on dwarven bridge made wrought iron and stoic architecture. The gaslight making muddied reflections on the water as it past, it’s roar of engines deafening in the dead of where the swamp met the ocean, tall mangrove with their many legged roots scattering into the sea little by little till their was nothing.
The cabins red wood color lit to amber by the lamps swaying above. Other than the hard rumble of the train pushing along muddied tracks, the “ka-thunk” counting the seconds, all was quiet. Meredith folded the paper, the Borelian Bard, and it seemed to be deafening inside her compartment.
Luckily she was alone.


Meredith was always described as a beautiful girl with an old soul. Her pale skin was uneven in powder due to Tilfings humidity, and her hair was a tangle of red wire swept up exposing a long neck. She had khaki men’s shirt that draped over a thin athletic body, and many pocketed vest and pants of worn leather. Her boots were war surplus and made of water proofed Land shark hide covered in muck from three different continents.
She sighed now looking out her window. On her lap was the latest copy the Bard which printed various events from around the known worlds. Meredith was disinterested in the articles about the war, various zeppelin races, and other news of the fantastic. No, she only thought of the destination before her , and the labors ahead. She furrowed her brow at the thought and looked at the darkness outside her window, the forest enveloping the train like the stomach of some mad thing.
She jumped as the cabin door opened.
In came in a Dwarf covered what can only be classified as filth, but in so many layer it was hard to say where one ended and another began. He fell back into the benched seats in front of her and with a half nod to her, fell asleep in a half stupor.
That when the smell kicked in.
Meredith almost gagged when it filled her nostrils. Some perverse cross of bloat dog corpse and wet open ass. She took a handkerchief out fast to cover her nose and only wondered how anybody, or anything could smell that bad. She instantly went to remedy this with a swift motion of her hand and soon glowing arcs appeared in a perfect circle. They glowed brightly in midair like trained lightning Bugs put into a pattern and glowing brightly together, the layer of crusted mud and dirt began to lift off the the unconscious dwarf. The spell was meant to clean almost any sort of grime or filth off anything but it seemed that it would take several application of the spell with the help of an Efreeti amplifier to do nay real good against the man now asleep in front of her. As least for now, she could smell herself, now only having to smell what seemed to be wet dog fill the cabin, that compared to the previous odor, was a pleasantry.

Meredith look at her handy work and saw that dwarf wore runed armor and and had a swagger of tools and weapons upon him. As curiosity touched her, Meredith looked closer to the Dwarf’s person between his tangled burnt beard and encrusted armor to his various seals and such. He was carrying a virtual arsenal of arcane tools and weapons and wondered hoe anyone could let him on a Borealian Rail train, much less the private passenger cart.
“Royal Knife”
Meredith jumped back at the dwarf as he stirred to look at her, he eyes having creaked open.
“What?” Meredith said, her hand already on her Stalgese wand she kept on her for emergencies. It would little to him, but at least she would get a running chance.
“Royal Knife….Ex-Royal Knife actually. Les me on bord to anay train in Borels Bordah”
Meredith eye brows cocked a bit a this. Royal Knives were the Borel Royal Adventure and Exploration Guard made up of some the toughest and deadliest soldiers in the Known world. They were trained to take on Dragons and Giants, and even now were the first to master Planar Travel. They were legends in their own time and kept secret. Now, Meredith was looking at one.

Or maybe just lying sack of monkey spunk trying to impress a girl in a train in the middle of the night.

The Dwarf moved forward a bit and offered and heavily gloved hand to her and on it, she saw the ring that proved his story: an Archenon Circle, a royal seal of service to the King of Borel. Meredith eyes it’s Magical qualities and knew that if it was a fake, it was a fake at least worth of respect.

“Terris” the Dwarf said, with a smile, Platinum and gold Teeth checkering his grin
“Meredith” she said taking his hand, his grip felt like a closing vice on hand, but controlled and even welcoming.
“So….” Meredith continued, her curiosity now at high ” What takes you to Borel?”
The Dwarf gave a small laugh, his smirk was good and pleasant
“Royal business of sorts, boring stuff really…you?”
Meredith paused for a bit her handkerchief absently in her hand again
“Family business….have to wrap some things up”
“hmmm, sorry to hear”
Meredith looked at him curiously for a second
“I didn’t say it was anything bad”
“Don’t hafta, dur-ling, doos ent take an archmage ta cee a girl, ay-lone on ah train in da middle of da night ta figure some ting is a miss”
“That obvious, huh?”
“Well the poofy eyes and hanka chif, ez a dead give away too”
“oh”, Meredith seemed to make herself busy with it, putting into her pocket “Sorry”
“Don’t be daft, lass, I know how it can be, ah have buried kinsman too, and seen to many a love pass”

Their was a quiet again in the cabin and Meredith now loathed it. She now boring a Royal Knife in a train in the middle of the night. It was embarrassing. She looked up at him and he had a tear in his eye, a single small tear and a far off look. Just when she thought he might let something out he smiled.

“Just remembah one thing, girl; dat Borel is a City of Possibilities, but we must be the engine of results, with that, you Can get bah any ting”

And with a chime, the train announced it’s approach to Cavalier Station, the first stop of many in Borel.

Meredith is an ex-wizard apprentice in Borel for many reaosn but most of which is to tend to unfinished fmaily business. Here she grew up seeing the great wonder of Borel before her, only to be whisked to Tiflings so that she can be educated in magic more economically by an uncle. She hadn’t been back since and wonders now what she can do.


+Meredith is actually now the Owner of a small Magic shop in the southern Green door district. Left on it’s own the place is in shambles and now has some unwelcome residence in the form of Orc and Goblin gang taking residence. She may come to the PCs for help in clearing them out and in exchange, could be a good base for them to come to while in the city, and what wizard doesn’t need a connection in Magic Shop.

+Meredith’s sister was a Mercenary by the name of Tora, after the Falling Sword , has been unemployed. She’s desperatly trying to find her and may enlist the PCs help. The funny thing is that now Tora is an exotic dancer at the Vomiting Dragon!

+Meredith’s meeting with Terris wasn’t by chance, and it was Terris who sought her out. Not what for? Who knows, but it could lead her and any PCs involved in a whirlwind of adventure.

Meredith Dinels Moore
female half-elf Wiz5 CR 5
HD 5d4+10 hp 28
Init +4 Spd 30 ft
AC 17, touch 15, flat-footed 13
(+4 Dex,+1 nat,+1 armor enh.,+1 defl.);

BAB +2; Melee club +5 (1d6+3), or dagger +5 light (1d4+2/19-20); Ranged heavy crossbow +7 (1d10+1/19-20);

SQ +2 save vs. enchantment, low-light vision, sleep immunity, summon familiar;

SV Fort +3, Ref +5, Will +7;
Str 14(+2), Dex 18(+4), Con 15(+2),
Int 16(+3), Wis 16(+3), Cha 12(+1).

Skills and Feats: HIDE+4, SPOT+4, LISTEN+4, MOVE SILENTLY+4, alchemy+6(3), concentration+6(4), heal+5(2), jump+3(1), knowledge(arcana)+10(7), scry+10(7), search+4, spellcraft+8(5), swim+3(1); enlarge spell, heighten spell, scribe scroll, spell penetration.

Wiz Spells Prepared: (4/4/3/2) (DC = 13 + spell level) 0–Detect Poison, Flare, Open/Close, Prestidigitation; 1–Magic Weapon (2), Message (2); 2–Alter Self, Summon Swarm (2); 3–Greater Magic Weapon, Keen Edge.
Spellbook: 0–Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1–Cause Fear, Comprehend Languages, Erase, Grease, Magic Weapon, Message, Unseen Servant; 2–Alter Self, Obscure Object, See Invisibility, Summon Swarm; 3–Greater Magic Weapon, Keen Edge.

Equipment: MW heavy crossbow, MW dagger, 11 +1 bolt(s), +1 club, +1 Bracers of Armor, Ring – Warmth, Scarab Golembane (flesh), `Amulet of Natural Armor (+1), `Ring – Protection +1, Scroll of Color Spray (CL1), Scroll of Enlarge (CL1), Scroll of Jump (CL1), Scroll of Shield (CL1), Scroll of Wall of Iron (CL9), 99 gp.


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