NPC Thursdays: Davo the Fence

“Byron was a bit of a tard. Well not a total tard, but a dense idiot as his mother would say.
He did follow directions like nobodies business so for errands he excelled….. as long as it was simple.
So when the man in the big shining armor and squat old fart in dusty robes asked where they could find Ungical Corridor Conjuring Stim, he could only blink.
“I told you this was a bad idea, Fim, it likes nobody in this corner of Borel could solve our problems without shitting themselves”
The Dwarf looked at his shining Human partner and his face was a fist of consternation
“Baldwin, ye a man of little faith for a shining ponce paladin”
Byron looked as he saw these men speak back and forth, cursing one another for lost time.
The men stopped for a second.
Baldwin looked down at the boy, cocking an eye and tilting his head
“Great we broke him”
“Nah” Byron spoke up “Davo could help ye with yer…..thing….you need”
“Who?” Fim said, now thinking Baldwin was right.
Now Byron only pointed across he way, as a tall blond man wearing a large Black cloak and a crooked grin.
“Gentlemen! I believe you need something extraordinary for something amazing that is quite incredible, right?”


Borel is a city of Possibilities, be it with it’s towering spires obscured by clouds, it’s floating islands up in the sky, or the mix of sentient species that walk it’s cobble streets intermingling. In this street various products are to be sold, the races of man and of other worlds cross to garner new wonders and object of desire. Be it raw Arcanium ore or a Bottled Efreeti Engine to innocuous things such spices like pepper or mage root. In this city, all things are for sale, and if one is looking hard enough, one can find it.

When adventurers are looking for an odd reagent or a magical piece of equipment that Borelian Authorities may not like (Hint: stuff that goes boom) many people will deny or shrug of having such a thing, but many will point them to one individual: Davo, the Fence.

One of the few Humans who survived the horrors of the Falling Sword as a child, Davo, orphaned, grew up in and around Borel, seeing it’s rebirth form beginning to end, and watching as it slowly hosted various creatures from every end of Essidarius and soon, even other Planes.

He soon became the contact man for any and all materials, and was given the name the “Fence” not only for his skill in retrieving items but in also selling them. He is a go to man for Obscure goods making him friend and associate to many a Spell caster, but also to adventurers, Heroes and anyone else in an odd occupation.

He is also very Xeno friendly having learned to speak enough languages to communicate and get along with many of the races that make Borel it’s home. This has given Davo access to everything but he doesn’t let this sit pretty. Intense in his profession, Davo is friendly face to all, and can lead the way for any PCs needing a certain item. He exceeds in Black Market items also but without the further nod, introduction, or fee, he will deny any involvement in such matters and send you on your way, with someone tailing you along the way.
Davo tends to wander the Silver Roots Market along the river in the mornings and then go east to the Valliden Market in the afternoon, finally resting at the Vomiting Dragon down by Central Square at night. No one knows for sure where he resides, but he does have his contacts. Once word is out he’ll find you.

Davo, is a good character to know for the PCs and can help them in all manners of things, as long as they have the gold for it. He can also be a very good source for the DM, since he can offer various services for the characters to do and help them find work and adventure. He is very neutral in most of his exchanges and seldom introduces dangerous people to dangerous things, but is not hesitant in protecting his business and his city either.

Davo, the Fence

male human Rog5/Wiz2 CR 7

Size M (5 ft., 6 in. tall); HD 5d6+5 + 2d4+2;

hp 29 Init +8 (+4 Dex, +4 Improved Initiative)

Spd 30 ft. AC 14 (+4 Dex, +3 Studded Lather, Ring +1, Amulet +1)

Attack +6 melee, or +8 ranged

SV Fort +2, Ref +8, Will +5 AL CN

Str 14, Dex 18, Con 13, Int 19, Wis 13, Cha 12.

Languages Spoken: Common, Elven, Giant, Halfling, Terran, Undercommon, Ignan,

Skills and feats: Climb +10, Concentration +2, Decipher Script +11, Disable Device +10, Disguise +8, Escape Artist +10, Forgery +12, Gather Information +7, Hide +12.5, Jump +8, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +8, Knowledge (Geography) +5, Knowledge (Local) +12, Knowledge (The Planes) +7, Listen +9, Move Silently +10, Open Lock +10, Spot +7.5, Tumble +13 (Skill points: Rog 104, Wiz 14)


FEATS: Empower Spell, [Evasion], Improved Initiative, Persuasive, Run, [Scribe Scroll].

Possessions: +1 Dagger of throwing, MW punching dagger, 13 dart(s), MW morningstar, `Amulet of Natural Armor (+1), `Ring – Protection +1, Potion of Sneaking, Vest of Escape, Potion of Enlarge (at 5th level), Scroll of Nondetection (CL5), Scroll of Shadow Conjuration (CL7), Scroll of Shield (CL1), Thunderstone, 74 gp., MW Leather Armor, Cloak of the Spider (DM note: as purveyor of all things Magical, feel free to change and modify Davo’s equipment list as appropiate, sinc ehe could get his hands on almost anything!)

Wizard Spells Known (4/3)

0th — Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.

1st — Erase, Grease, Mage Armor, Magic Missile, Protection from Evil, Protection from Law, Ventriloquism.

Before Combat: Davo will almost never enter combat is he can get out of it. he will wheel and deal his way out, but then exact his revenge one way or another, through on of his many contacts. Most people will says it’s a bad idea to threaten his life, because once he gets the word out all, many a shopkeeper will not sell the PCs a even a tindertwig to them!

During Combat: If Davo knows he’s going into a dangerous situation, he’ll cast Mage Armor, and an appropriate Protection spell. he will also bring some type of back up, which can range anywhere from a couple of hoods form the Neighborhood (3rd level Rogue/Fighters) to an Ogre Bodyguard. If caught off guard, Davo will go to his magical arsenal to get away, then relying on his Rogue skills to get away. Davo has various hidden passages and knows all the short cuts in Borel, not to mention having contacts that would hide him at a whim. If cornered he will aim to take out one of the characters before going, only for the sake of taking someone with him.

Morale: It taken down to 1/3 of his Hit points, Davo will cast Grease and use his Tumbling to get out of the way of the PCs, and then use his Ring of Jumping to make his way through the back streets of Borel.


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February 2008
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